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Thanks for your feed back so much. I cannot believe that you looked for 20 minutes. I definitely agree that that level design closer to the end was one of the major flaws. I think that there were two or three things I could have done to make the level design more clear. Firstly, I feel that the entrance to the boss area was not memorable at all. Something like the Black Egg Temple from Hollow Knight is important and it sticks in your head. The other thing that I could have done was to make the rooms more distinct. One of my friends played the game in front of me and he kept thinking that he was in the same room when he was not. I need to remember to spend more time on level design next time. Thanks again, have a great day!