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I'll start off by talking visuals, overall pretty nice. I like the simple sprites with the nice looking particle effects, I thought the water and acid spraying looked very impressive.

As for the gameplay, it felt pretty solid, the movement was mostly fine, although I wish I had a bit more horizontal movement. The combat felt kinda clunky at times, it felt risky getting up close to the enemy and it seemed easier just to avoid them altogether. I do like the variation of enemies, they all seemed pretty unique and distinct. It took me about 30 minutes to beat, and Id say I spent about 20 of those minutes just looking for the ending. There was no clear direction I was supposed to go in. I also thought the boss was just a bit underwhelming and it just has to do with the combat mechanics. I think if my attack had a bit more range it would feel a whole lot better.

Overall, its a solid metroidvania, it has all the mechanics it should have, but some of those mechanics could have used a bit more work. But regardless of all my criticisms, you did a great job :)

Thanks for your feed back so much. I cannot believe that you looked for 20 minutes. I definitely agree that that level design closer to the end was one of the major flaws. I think that there were two or three things I could have done to make the level design more clear. Firstly, I feel that the entrance to the boss area was not memorable at all. Something like the Black Egg Temple from Hollow Knight is important and it sticks in your head. The other thing that I could have done was to make the rooms more distinct. One of my friends played the game in front of me and he kept thinking that he was in the same room when he was not. I need to remember to spend more time on level design next time. Thanks again, have a great day!