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The art style is lovely, I especially liked the background art in one of the caves! I also really liked the dash that doubled as an attack. I also was impressed with the menu pop-up for the alchemy screen, it looks very robust and nicely made. Unfortunately, while playing I got stuck on one of the screens and was unable to find the way to progress (there was a cliff face on the left edge of the area, and unbreakable rocks on the right...). 

Some other feedback

- I think a darker stroke around the character art would help her pop-out from some of the backgrounds, the character is very lightly colored over a very light sky background a lot of the time so the value contrast is pretty low. Other than that everything looks great though!

- The camera tended to be pretty high up which made me nervous whenever I had to drop down to a lower area, I never knew what was down there.

Overall it's a really good looking game and the movement / combat was smooth enough to keep me engaged. Great job!

Thanks for the great feedback! The camera being too high is something that's been commented on a few times already so that's something I should definitely revise. And I've gotten stuck myself numerous times while playtesting and it's something that I can't seem to 100% fix. That's one of the reasons I put a fast traveling system in.

Concerning the brightness of the character when compared to the sky, that's a good point. I should've put a darker outline around her in brighter areas. I already did do this for the ingredient harvesting UI in the foggy area so it really should've occurred to me that I should do it to the character as well. But alas.