That would be awesome because I manage sprite sheets from code, and I load the necessary file for each character
Viewing post in RPG asset action pack (Super Retro World by Gif) comments
Arg, yeah you're right, it's a bit of a mess right now. (mostly due to how I name splitted files from their original sheets). Each frame file comes from simple sheets (3x4 frames) which come from bigger ones (4x2 sheets) which also comes from a mix between weapons files, shield files and the Character Pack 😅
At the end of the day you get filenames with plenty of indexes in them 😔. Anyway, I can fix those filenames soon and regenerate the pack (probably next wednesday), sorry about that ! I'll keep the same folders structure tho, if it's ok for you.
Hi pimox :)
Here is my proposition :
"4x2" folders contains the concatenate sheets and "1x1" folders contain simple sheets (3 by 4 frames).
- With "4x2" folders :
- Monsters concatenated sheets are named "monsters_<index>.png" (since they only have walk animation with colorswap).
- Characters concatenated sheets are named "character_<index>/srw_arpg_<weapon_name>.png" (they are now correctly splitted by weapon).
- With "1x1" folders :
- Monsters sheets are named "monsters_<index>_<index_sheet>.png"
- Characters sheets are named "character_<index>/srw_arpg_<weapon_name>_<index_sheet>.png"
- Subfolder "frames/" contains splitted version of 4x2 sheets, but by frame : "character_<index>/frames/srw_arpg_<weapon_name>_<index_frame>.png"
- Monsters sheets are named "monsters_<index>_<index_sheet>.png"
Current <weapon name> are :
- slash01
- sword01
- sword02
- sword03
- spear01
- spear02
- staff01
- staff02
- staff03
- staff04
- staff05
- staff06
(Empty 1x1 sheets/frames correspond to empty spaces in the corresponding 4x2 sheet). Could be used for future shields tho.
Future updates will contain more weapons/shields and monsters, but will not impact the current filenames (just more files with incremented index). If this naming is good for you, I'll stick with it.
Hope this helps :).