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What I liked:

  • I'm always a fan of space theme games
  • Of all the entries I've played, your keybinds were almost perfect to me.

Suggestions/Improvements

  • There needs to be feedback to the player to let them know they've been hit. I after the first hit, I just assumed being damaged by enemies didn't get implement until I died.
  • On death, you should really have some way of restarting, even if its at the beginning.
  • Run / Walk speed ratio needs to be tweaked. If the game is supposed to feel fast-paced, increase your walk speed and keep the run. If it supposed to feel slower or more strategic, I would lower the Run speed, but still increase the walk speed. The walk is just really slow.
  • Earlier I said keybind were "almost" perfect. The one thing that would feel natural to me in regards to weapon switches in these and FPS games, is the scroll wheel should also be bound to switching. 

Overall, I enjoyed playing your protoype and congrats on submitting!

Thank you for playing, and the helpful comments!

In response to your suggestions:

1. Yes, absolutely. We have quite a bit to do in regards to player/enemy feedback, showing player health, etc.

2. Agreed!

3. This is a good one. As we move forward with design, the gameplay "feel" and pacing will be a critical element to help this project find its legs. Or treads as it were....

4. Also agreed. Probably wheel up/down to cycle weapons, middle click to open weapon ring.