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dev-beings

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A member registered Mar 12, 2022 · View creator page →

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This was pretty fun! Also one of the more complete entries I've tried thus far.

I enjoyed the sort of parchment texture art style.

Controls work well, it's very playable.

I think one of the more entriguing aspects is havine the player able to run out of , and manage their basic attack through crafting. Could be a very interesting mechanic.

The physics are a touch slidey for what I'm used to, although this does add some tension to the platforming.

On the alchemy menu, it would be helpful to color missing ingredients in red or some other effect so you don't have to switch pages to see why you can't make a recipe.

You got an impressive amount of work done, very nice!

Thank you for playing, and the helpful comments!

In response to your suggestions:

1. Yes, absolutely. We have quite a bit to do in regards to player/enemy feedback, showing player health, etc.

2. Agreed!

3. This is a good one. As we move forward with design, the gameplay "feel" and pacing will be a critical element to help this project find its legs. Or treads as it were....

4. Also agreed. Probably wheel up/down to cycle weapons, middle click to open weapon ring.

Thank you for trying it out! Will definately be working on the movement as we go along.

I failed our fungal friend and watch it splatter into the thorns so many time. But we persevered!

Really cool presentation. Wall jump was tricky. Just playing with the mouse, it would be nice if you attacked in the direction of the cursor.

This feels really good to play, and I was digging the art style and music. Just need a hit effect when you're smacking those enemies around. The little circle eye things are vicious!

Hey, this was really cool! The witch has some great personality, and the elemental effects look great. Not sure how to kill the frogs yet.

Reminds me of those old-timey puppet movies in a good way. Nice use of the 3D to create some space as well. The effect for the attack could perhaps be aligned more to the direction of the model's swing to look like the blade itself is creating the slash.

Looking forward to where you all take this.

This was pretty fun! You really got a lot done on this and had some good features working. I liked having the tutorial text at start, that was a nice touch.

I would add some consistency between the styles for the player, background and enemies. Maybe a little depth as well?

Overall a really nice entry!

I really appreciate the completeness of what you were able to accomplish during this jam! The sprites look pretty darn good as well. Maybe a bit more fluidity and reaction for attacking, moving, getting hit, etc. Oh, and I wish you could walk up the stair looking blocks.


Really cool, keep it up!

Hello,

My teammate (itch.io user djgblz) and I would like to enter our prototype VoidRift.

Project page:
https://dev-beings.itch.io/voidrift

Thank you!