Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Works now! I decided to explain my process... As you mentione previously , to see the "normal map" and "height map" on the exported-folder ,you need to pay attention to the height map contribution and the "layer" by it self... I forget to check the "layer" thta is very importan (I consue the layer stack with the layer's contribution) ... so I go to the material and choose the influence of the height map and the go to layer and start to see if everything it is ok... and also I swtich with "c" the differents maps (color,height,roughness) to see if I am paintng...and then once I happy with, go to export and think what's about normal map direction (green channel) opengl (blender or unity)

Okay, good. So it works now?

Yes, for Unity you need the OpenGL normal map. Unreal Engine needs the export as DirectX normal map.

Yes it is work now! I was confused because In the past I used substance painter, and there are some similar stuff, and other are different. So I am continue develop my workflow, thank you for this awesome robust app . And last question for today? is it possible to rename the layers? or create a label to work with? thanks.

(1 edit)

Yes you can rename the Layer, it's also in the layer tab, where you can change the blending mode and intensity of a layer, on side of the material tab. The right field from the layer color button.

Ok , it is so useful, now I can find it ! thanks.