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Okay, good. So it works now?

Yes, for Unity you need the OpenGL normal map. Unreal Engine needs the export as DirectX normal map.

Yes it is work now! I was confused because In the past I used substance painter, and there are some similar stuff, and other are different. So I am continue develop my workflow, thank you for this awesome robust app . And last question for today? is it possible to rename the layers? or create a label to work with? thanks.

(1 edit)

Yes you can rename the Layer, it's also in the layer tab, where you can change the blending mode and intensity of a layer, on side of the material tab. The right field from the layer color button.

Ok , it is so useful, now I can find it ! thanks.