Okay, good. So it works now?
Yes, for Unity you need the OpenGL normal map. Unreal Engine needs the export as DirectX normal map.
Yes it is work now! I was confused because In the past I used substance painter, and there are some similar stuff, and other are different. So I am continue develop my workflow, thank you for this awesome robust app . And last question for today? is it possible to rename the layers? or create a label to work with? thanks.