Really appricate the feedback! Difficulty is definitley an issue I have when making games! Probably should have made the hitboxes clearer, I made them pretty small for the player + enemies. Still can’t believe I got into a team that made such good assets for the game.
Yeah we thought of using Dodos pretty early on with the theme, originally was going to be a simple real time strategy about sacrificing dodos to help other dodos live. But we moved to a more arcadey type of game.