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Fun game. Liking the depth you added to a simple Paper Scissors Stone concept. Characters refusing to fight was a neat way of making players choose other characters. The voxel art and depth of field effect looked nice. You must have spent a lot of time on this. Surprised this was a solo entry.

Would suggest making the timer longer. I found the combo system hard to follow because the turn always ended before figuring out what cards my opponent had.

(+1)

Would also suggest particles or sounds for hitting or getting hit. They had the same sound and it was hard to follow if I was reacting to the opponent in time.

(1 edit)

Thanks for the feedback. I had another longer bar request and its funny because I was thinking of speeding it up as once you've made your initial selection you are locked in. There is nothing you can do after the first action is selected, so any combos or counters happen based on the move cards, there is no timing or reaction required from you. It's fate. But I just tried linking the length to the burden of the quarrelers. it's now slower when they start out and much faster when they have won a few fights. It will be in the post jam version for sure