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(+1)

Would also suggest particles or sounds for hitting or getting hit. They had the same sound and it was hard to follow if I was reacting to the opponent in time.

(1 edit)

Thanks for the feedback. I had another longer bar request and its funny because I was thinking of speeding it up as once you've made your initial selection you are locked in. There is nothing you can do after the first action is selected, so any combos or counters happen based on the move cards, there is no timing or reaction required from you. It's fate. But I just tried linking the length to the burden of the quarrelers. it's now slower when they start out and much faster when they have won a few fights. It will be in the post jam version for sure