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(+2)

Cool adaptation into a 3D game, I like how it becomes about navigating corridors, but the game is a lot harder since the range of sight is lower and you cannot spot incoming gaps, but the enemies and extra mechanics were done really well!

(+1)

Thank you. The limited line of sight was why I decided to keep the barriers moving in one direction per line, it ended up too random and removed any element of planning or strategy when the gaps moved in two directions.