It's tricky make a recommended Minimum and maximum requirement as it is a subjective and the game changes with updates. The current requirements are an estimate based on my old and computers and an old version of the game and play testers systems from about 3 years ago. The low is around where the game should at least load and run but still have lowish fps even on low settings. It's the minimum to at least be able to play at an acceptable, albeit low fps, and that's where it becomes subjective. The high is recommended for the game to run at least 60 fps average on high settings, but that became even more unclear with the big overhaul update a month ago. Anything under the highest recommended specs shouldn't be expected to run 60 fps at maximum settings. I'll look into a more relevant min max requirement.
How does Windstone run for you compared to other games such as Ark or any other game that is large and a seamless open world? Ark is a good comparison because it is built similarly and on the same engine.
Thank you for testing the performance with overlays and the screen shots.
You may have noticed that I removed the 4 variations of settings for most settings and not there is just low and maximum. The maximum is the original maximum and the low is a modified medium/high. I did this because there was not much of a difference between medium and high and low looked absolutely horrendous.
I don't see much difference in performance between low and maximum either but there is some. The main reason was to preserve visual quality and to adhere to a certain visual standard.
View Distance setting was left untouched and has the biggest affect on fps for me and may for other users. Could you try running the performance overlay test again and record the difference between view distance settings when looking into the trees? If you do this, make sure it is at an angle where there are many trees far in the background also.
I also changed the way that the view distance settings are changed in the engine and I need to confirm that it is actuality culling all objects like trees, rocks and mountains in the distance and not just grass. I can do this myself, but it just occurred to me that it might not be working properly after the change.
The trees definitely have a big impact on performance and I'll continue to optimize in the future. There is also a significant performance connection with certain scripts that run constantly to check various variables that I can make run more efficiently as well as AI and the dynamic day night cycle which both also affect fps. I'll be working on those also.
Thanks again for the feedback.
EDIT: I confirmed that the view distance setting is working as intended. Setting this lower should significantly affect your fps if it is struggling at max settings