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(+1)

Thanks!
I spent most of the time just polishing code and making it port to android. Kinda saw this as an oportunity to learn the process of making mobile games with touch inputs etc. I would prob want to replace the textures entirely and change some of the audio as well apart from doing some more leveldesign and better difficulty curve.

I'm glad you liked the player input system. I myselfe think its really important that the game feels responsive and I try to realize that into all my games. I would prob prefer a game with responsive inputs and bad graphics to one with good graphics with unresponsive input or at least that would make me aggro some...
If you are curious, I solved the response thing by storing the players input separately and then just executing it in order.

Just gave the Android build a try - works really well on my phone :)

I was curious on how you handled player input! Thanks for providing details, always intrigued by people's approach, and this seems like a really logical way to deal with it

(+1)

Thanks for playing it on Android. That was my main focus. Did you also try the First person camera. Doesnt make much sense to play in that mode, but its a bit cool. 

I didn't see the first person mode! I love it, not the easiest way to solve puzzles but it's really cool to have as an option :)