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(+1)

I only had the last day to code the whole game because of work, but if/when I update this I'll give it some ripe juicy effects 😎 Most of the development that day was spent on the mechanics and balancing gameplay so time was the limiter (XP) I added some minor flavors, though they're probably easily overlooked due to the busy game play. I gave guns a recoil and bullets do having reflections to mechanically explain why they're effective against the doppelganger.