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DoppelDead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #17 | 3.818 | 3.818 |
Enjoyment | #30 | 3.364 | 3.364 |
Overall | #40 | 3.227 | 3.227 |
Presentation | #66 | 2.909 | 2.909 |
Concept | #87 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
James "Kanto" Burton
Software used
Gamemaker Studios
Use of the limitation
You have to fight a doppelganger of yourself that does what you do, and any bullet can hurt you!
Cookies eaten
I think I ate 4 or more... I wasn't keeping count XD
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Comments
The art is beautiful, albeit simple, and the weapons are very satisfying to use.
I'm not sure what makes the enemy sometimes die sooner than me, honestly. I beat the last levels by shooting and moving around randomly, but maybe I'm just missing something important. Does the colour mechanic play a role?
Thank you very much, I wanted the weapons to be fun and to be varied (from what I could rapidly make in about 12 hours).
The doppelganger dieing sooner than you is because the hitboxes are probably not pixel perfect symmetry and could be a pixel or two shifted downward from the middle. So it can cause you or the doppelganger to die sooner to something (both use the same hitbox). As for the last level's solution, I just hug the top left corner and shoot while moving close to the empty space as the doppelganger would be bottom right with their explosion going off a space sooner. (Tbh I just figured out the solution while typing this response. I knew the asymmetry I made would help with the solution, but couldn't quite piece it together) I will say the explosions do have smaller hitbox since they share the same hitbox as the bullet (the growing size only makes it about 3 times larger than the bullet hitbox). And lastly, color does not play a role I just recolored it so it would have some variation to the weapons and to inform the player that this orange bullet may not act like a yellow bullet. (I guess the only role the color plays is to set up a new rule that orange explodes on contact while yellow will ricochet)
Here I go rambling on about my game again 😅 Thank you again for playing, and I'm curious what your death count was (it should of showed up in the credits level, albeit in a poor spot to put such information at the bottom of the credits list)
At the rocket launcher level, I figured that the asymmetry would help, but I couldn't get it to work. I fired from the top-left to the bottom-right corner, but I kept hitting myself.
Sorry, I didn't notice there was a death count at the end. Whatever it was, it must have been high because I messed around a lot. :D
Just replayed the game, and I worded the solution wrong. I meant I hugged the left wall, shot into the empty space of the top left, which would cause the doppel to shoot the closed space in the bottom right. The death counter was actually at the very top, I did had it hiding with the credits one time before.
And congratulations for coming in 1st place in the mini jam, well deserved and earned! 👍
Oh, that really does sound like it could have worked. I didn’t try that so maybe that’s why I was unable to win normally. I think easier puzzles (slightly more pronounced asymmetries in the levels) combined with a 100% mirrored positioning and hitbox of the enemy would have been great, unless I’m the only one who had trouble figuring that one out.
Thank you! I don’t quite feel like it’s deserved and I didn’t expect it at all because I saw a lot of better games but I guess I lucked out because of the balanced score of the game in the different categories. Regardless, I’m planning to do much better next time in order to make up for what I wasn’t happy with at this jam.
Good implementation of the limitation! Once you had this mechanic maybe I would have invested more on backgrounds, juicy effects when you hit the enemy, etc. I guess that we don’t have enough time but the idea is cool!
I only had the last day to code the whole game because of work, but if/when I update this I'll give it some ripe juicy effects 😎 Most of the development that day was spent on the mechanics and balancing gameplay so time was the limiter (XP) I added some minor flavors, though they're probably easily overlooked due to the busy game play. I gave guns a recoil and bullets do having reflections to mechanically explain why they're effective against the doppelganger.
This is a cool idea. Graphics and sound are simple but serviceable.
In practice, it was very difficult to find an angle to destroy my reflection that wouldn't also destroy me. Perhaps I'm missing a key piece of logic. :)
I will say that I'm happy with the first 4 levels I made as their great introduction to the game logic, but I do admit the rest could have more work done on them. What makes it challenging is that it's the angle + position as you don't want to get hit but your trying to make your doppel get as well.
I also have to say the level where you decide who gets what weapon is another favorite as that leaves the decision up to the player. The second to last level (rocket launchers) is probably thee hardest one to beat. If I continue work on this game I'd definitely do more play testing and fine tuning the challenges with the levels to better introduce the weapons and concepts. 👍
Yep--the shotgun vs machine pistol is as far as I got, too. :)
Good game! The limitation deserves full respect!
Thank you very much! 😄 I have to say the limitation was a good inspiration/restriction for this game jam 👍
This is hard. Or i am just bad
This game was tricky to develop, which also means it can be extremely hard to solve. Each level is beatable, but it could be entirely my fault for not developing the levels enough to teach the player all of the nuances that the game may have. So I'll have to say this game hard 😕
A game where you have to kill your doppelganger, but you control both versions. Good take of the variation, and it was fun to play around with multiple guns and maps. I also liked that you can change the color of your cat. I do wish the music would stop looping every time I killed myself and was just a continuous song, but that's little things. Great job!
Thank you! I had trouble finding a soundtrack that seemlessly looped so I ended up making a weird music system for the game given with what I had at the time. If I update this game then that'd be on the list of things to improve on. 👍