Good implementation of the limitation! Once you had this mechanic maybe I would have invested more on backgrounds, juicy effects when you hit the enemy, etc. I guess that we don’t have enough time but the idea is cool!
Viewing post in DoppelDead jam comments
I only had the last day to code the whole game because of work, but if/when I update this I'll give it some ripe juicy effects 😎 Most of the development that day was spent on the mechanics and balancing gameplay so time was the limiter (XP) I added some minor flavors, though they're probably easily overlooked due to the busy game play. I gave guns a recoil and bullets do having reflections to mechanically explain why they're effective against the doppelganger.