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Currently imo the crank moves the paddle too slowly so it's really tough

Thank you for your feedback! I realize my code might be wrong for this. You can try to tweak it in `bong.lua` line 140:

```
player:moveY(player.y + acceleratedChange * 0.1)

``

It only works through the crank acceleration, so it might be hard to trigger with the mouse wheel or the simulator circle. Using the trackpad on macOS feels great, but I guess that's a wrong impression. Definitley something I'll keep in mind. Thanks!