Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback! I realize my code might be wrong for this. You can try to tweak it in `bong.lua` line 140:

```
player:moveY(player.y + acceleratedChange * 0.1)

``

It only works through the crank acceleration, so it might be hard to trigger with the mouse wheel or the simulator circle. Using the trackpad on macOS feels great, but I guess that's a wrong impression. Definitley something I'll keep in mind. Thanks!