That was very cool man, the movement felt fluid and good, it has that replayability factor, interesting enough I am working on something similar already and you gave me hope that it might turn out well, Overall great job :D
Viewing post in ULTRATORO classic jam comments
Yes! for example, in Ultratoro, the car doesn't move forward, is the torus shape that rotates, you only avoid stuff that comes to you by going left or right. Also went the faux gravity way, there is no physics simulation.
I think the trick(mostly) is moving the shape itself rather than the player object.