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I read just below that you were focusing on art and polish for this game, and wow, I think you nailed it. All the mechanics feel solid and fun, the art looks great and is well-realized, there's a strong style on display and I really love it. The weapons are all satisfying to use, I just thought Barracuda was too op for the 2nd Boss (you can just spam to win), and also you can just jump behind the final boss and shoot it until you win :(

Thank you! I did put a lot of time into the visuals. 

The Barracuda was intended to be a power trip weapon and I wanted to reinforce that with the easy boss after obtaining it. It is perhaps too easy because the difficulty takes a massive dip. But I wasn't aware that you could easily cheese the final boss. I speedrun the game again to see what exactly you meant and yeah that was an oversight.