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Chloe Saves The Frosty Loops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #11 | 4.400 | 4.400 |
Music | #14 | 4.000 | 4.000 |
Gameplay | #32 | 3.800 | 3.800 |
Overall | #52 | 3.800 | 3.800 |
Black and White | #129 | 4.450 | 4.450 |
Theme | #152 | 3.100 | 3.100 |
Originality | #200 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun game with fantastic art and music. It felt like a cross between Mega Man and Ratchet & Clank!
That music slaps! It slaps so hard! Also everything else is super cool too! But that music slaps!
Yeah, that music does slap. I've used songs from the Three Red Hearts album by Abstraction for this and a few other jams since they fit my pixel art pretty well.
http://www.abstractionmusic.com/
Great game, accidentally figured out wall jumping early on and it kind of broke a lot of the sequences such as the first boss, but honestly it made the whole experience really fun. I'd also note that if you decide to run left and jump off the edge, there's an infinite fall, so a death plane might be a good addition.
Awesome choices for weapons, really good enemies that get tougher at a good pace as things go along, and in my opinion it's a wonderful megaman-like. It'd be great to see more!
Thank you for the kind feedback! Wall jumping was actually never meant to be a feature so I didn't account for ways in which you could use it to exit the level or sequence break. The engine I used, Gdevelop, allows me to attach logic to a character that quickly makes them a platformer character. I guess it came with finicky wall jumping and I wasn't aware until after the game was submitted. If I revisited this I'd definitely design levels around this feature more.
I read just below that you were focusing on art and polish for this game, and wow, I think you nailed it. All the mechanics feel solid and fun, the art looks great and is well-realized, there's a strong style on display and I really love it. The weapons are all satisfying to use, I just thought Barracuda was too op for the 2nd Boss (you can just spam to win), and also you can just jump behind the final boss and shoot it until you win :(
Thank you! I did put a lot of time into the visuals.
The Barracuda was intended to be a power trip weapon and I wanted to reinforce that with the easy boss after obtaining it. It is perhaps too easy because the difficulty takes a massive dip. But I wasn't aware that you could easily cheese the final boss. I speedrun the game again to see what exactly you meant and yeah that was an oversight.
Impressive for one person. The color choice, writing, character design is creative and fun.
Cool game! I really enjoyed the dialogs and the art. Nice job!
I love the palette and artstyle so much! Great work!
This is exactly like the 1995 science fiction movie by Mamoru Oshii - Ghost in the Shell.
Except better because it’s cuter.
Thank you! Having my game compared to that is high praise
Great game!! I love the color scheme! Alas there were a few minor issues, but they didnt bother much! I loved this experience and was amazed at how much was created during this short duration. I really enjoyed the creative interpretation of the theme! Great job!
Thank you for playing! I'm glad that you enjoyed it. For this game in particular I ran into a lot of issues that just seemed to be inherent in the engine. I worked around some of them but couldn't fix it all and kind of just settled for good enough. I even considered playing up the fact that the guns are kind of buggy by calling them prototype weapons.
Getting Megaman vibes from this game. Really cool!
Very good game, the Prod was kinda bad though, also if you don't mind me asking how did you make the music?
Thank you! The Prod is supposed to be kind of bad. It's mainly there to make the guns you obtain later feel even more powerful. The music actually came from Abstraction's Three Red Hearts album. I put a link to their website at the bottom of the game page. Maybe I should've credited them in the game itself too.
http://www.abstractionmusic.com/
Ah I see what you mean thanks!
Great artwork although I wish the game was more than a standard platformer
Thank you. I kind of wish I did something more interesting too but I was burnt out from previous jams so I wanted to do something standard and focus on art and polish.
Understandable! Great work anyway, I wish you less burnouts in that matter :D
Wow! I knew I'd like this game but it was way more fun than I expected. Love the little dialogue between the chief and chloe. Lacking a loop mechanic works out better for this game. You keep the gameplay simple but fun and make up for it by way of story and writing which is awesome!
The only things I can really critique are the audio volume (SFX mainly the culprit here) and not telling the player they can wall-jump (surprised the heck out me and made the game even more fun when I found out).
Thank you for the kind feedback! Making the dialogue was one of my favorite parts of making this game.
I probably should've added an option to change audio levels so that you could adjust the SFX to your liking. And the wall-jump actually came to me as a surprise too. I didn't intend to make it. I have no idea what's allowing the player to jump off of walls but it's a fun addition.