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(+1)

The controls feel a little odd, I would to be able to rebind up and down.  The GUI needs some theming, and the audio needs mixing, especially the chopper blades. 

The concept is unique and fun.  I crashed my drone and it started smoking, felt right out of space engineers or something like that.  Well done.

Thank you for your feedback. The game is quite rough indeed ^^.  I will certainly look into the controls and improvements to flying the drone/heli in the future!

(+1)

In future jams I suggest checking out https://github.com/GodotWildJam/gwj-accessibility-scripts for keybindings.  I throw it in all my game jams it only takes a few minutes to hook up and adds custom keybindings which can really help with your games accessibility.   Hope to see more good games from you in the future.

(+1)

You could copy the control layout from DJI drones (Watch Dogs 2 uses this too iirc). The left stick does altitude and rotation while the left stick does forward, backwards, and strafing like in an FPS game.