Thank you for the kind feedback! Wall jumping was actually never meant to be a feature so I didn't account for ways in which you could use it to exit the level or sequence break. The engine I used, Gdevelop, allows me to attach logic to a character that quickly makes them a platformer character. I guess it came with finicky wall jumping and I wasn't aware until after the game was submitted. If I revisited this I'd definitely design levels around this feature more.