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Great game, accidentally figured out wall jumping early on and it kind of broke a lot of the sequences such as the first boss, but honestly it made the whole experience really fun. I'd also note that if you decide to run left and jump off the edge, there's an infinite fall, so a death plane might be a good addition.

Awesome choices for weapons, really good enemies that get tougher at a good pace as things go along, and in my opinion it's a wonderful megaman-like. It'd be great to see more!

Thank you for the kind feedback! Wall jumping was actually never meant to be a feature so I didn't account for ways in which you could use it to exit the level or sequence break. The engine I used, Gdevelop, allows me to attach logic to a character that quickly makes them a platformer character. I guess it came with finicky wall jumping and I wasn't aware until after the game was submitted. If I revisited this I'd definitely design levels around this feature more.