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That was a very good experience for me ! This is a simple and classic adventure but with humour and unexpected twists (like no boss fight, i really liked this touch). Being able to interact with NPCs is also very cool, it adds some depth to your game. Also the final textline to explain how the game is in the theme of loop is cool, because during the game i was not able to figure this out.

 I would only recommand to speed up a bit the player movement and reducing the chance to fail an attack (for both player and enemies) and to encounter an enemy (for me this was a bit frustrating to enter a fight while i was exploring the map, but i assume this is very subjective).

Overall it's a very good game i had a very good time :)

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Thanks! Yeah, I think my favorite part of the whole project was working on the NPCs dialogue. Having a handmaiden gossiping about the king and queen always leaving their doors unlocked, which leads the player to a chest of gold. The fortune teller who gives a little foreshadowing about your quest. I like those little things.

I think the hardest part of the game was balancing. It was originally much more difficult, the encounter rate was every 10 steps instead of 20, etc. I tried to make it a bit easier when I started thinking about keeping the player's attention long enough to play through. I tried to remedy that by making the run command always a success. You can play the game without fighting a single battle. I think if this had been a longer jam, I could have avoided some of these issues, but I'm pretty proud of what I managed to accomplish. I'm glad you liked it and thankful that you managed to play through to the end!

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Actually the encounters were not always a big deal, and were even often cool because we could gain exp thanks to them and level up to defeat other enemies even faster which was very satisfying.

I repeat myself but this is a very good game that just needs a little bit of tweaking, and actually this is quite normal because it's hard to get a lot of reviews before sharing your work for a game jam. I figured out the run mechanic but actually i didn't use it very much because i liked the battle system after all, so to me you are definitely able to keep players interested !

You can be proud of what you did ;)