Thanks! Yeah, I think my favorite part of the whole project was working on the NPCs dialogue. Having a handmaiden gossiping about the king and queen always leaving their doors unlocked, which leads the player to a chest of gold. The fortune teller who gives a little foreshadowing about your quest. I like those little things.
I think the hardest part of the game was balancing. It was originally much more difficult, the encounter rate was every 10 steps instead of 20, etc. I tried to make it a bit easier when I started thinking about keeping the player's attention long enough to play through. I tried to remedy that by making the run command always a success. You can play the game without fighting a single battle. I think if this had been a longer jam, I could have avoided some of these issues, but I'm pretty proud of what I managed to accomplish. I'm glad you liked it and thankful that you managed to play through to the end!
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Actually the encounters were not always a big deal, and were even often cool because we could gain exp thanks to them and level up to defeat other enemies even faster which was very satisfying.
I repeat myself but this is a very good game that just needs a little bit of tweaking, and actually this is quite normal because it's hard to get a lot of reviews before sharing your work for a game jam. I figured out the run mechanic but actually i didn't use it very much because i liked the battle system after all, so to me you are definitely able to keep players interested !
You can be proud of what you did ;)