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  • Offer itch keys for free when you buy the game/app on steam. Should be a no brainer, really. Don't ask or make it opt-in, just send the user the key.
  • Keep mentioning the possible 0% fees, DRM-free games, the fact that's open source, and that every service it's free when it comes up on a discussion anywhere (basically guerrilla marketing). Obviously also mention that Valve charges 30% and it's only a subscription, you never own the games.
  • Early Access? Say no to Steam, say yes to itch Refinery.

I think exclusivity is a terrible idea because it's not pro-consumer and Steam is pure pro-consumer. Best I can come up with, is that you can and you should release the game first on itch, then on other platforms after X time. But it's still a bad idea.

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But the reality of it all is that itch will never surpass Steam (or any similar platform) if they don't offer the "synergy", security (for big players) and economy of Steam, because there are almost zero big players here. For Ubisoft to release a game here, they will need a system to implement their stupid DRM because that's what they do - just one example.

Then, there's steam cards and achievements, the former being a HUGE pull for countries with lesser economies. 

This could be overcome or circumvented if itch would to release their own economy system, for example, an itchcoin that could be farmed while playing/idling games on itch. It would be great if you could use such coins to purchase games here.... but then again if there aren't many big releases that will attract the mid-core crowd that itch needs.

And another thing that itch really needs to improve it's the landing page. As of 2018, it looks kind of amateurish, even with all the tools at our reach. The images on the right, allowing comments on the game's page... those are some things that really detract (from a producer/executive point of view) the big fish from being here.

(+3)

This might be controversial but what I love about itch.io is that the big fish aren’t here. You can release a game and with a bit of luck you appear on the home page as most popular. That will never happen on Steam. 

I totally disagree about the homepage. I think it looks great and doesn’t subscribe to the notion that you need to have banners for the biggest AAA games pasted across the top of the page. The reason it might look amateur is the fact that it’s just a wallpaper of thumbnails generated by amateurs. 

We’ve got to be careful here about what we actually want itch.io to be. If we want it to be steam but with less revenue cut then that’s fair enough but in my opinion the charm of itch.io is that it is purely a place for indies to thrive. 

I tend to agree. The UX here is minimal to be inviting, deliberately less polished, and accessible as a place for teams with fewer resources to be on equal footing with (somewhat) larger properties.

I think the key is to figure out how itch can thrive off of small and mid-sized indie teams, who may have some kind of budget, but who mostly need to gain traction with new and daring projects.

(+1)

Very true. What I'm hoping for is something very similar to what it is already, but with a bigger market share while avoiding the toxicity that can be found on Steam at times. I know, I'm not asking for much! :-) I certainly wouldn't want it to be mini-Steam. 

(+1)

I think you referring to marketing, since steam alway gets free marketing and never gives it to smaller indies. if i win the mega million, i'll spread the news of itch.io then it will become more popular.

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The idea is that we get "side effects" from getting those big fish here. It's a matter of PR, since itch.io needs a mid-sized cultural shift and some change in the perception of the general public. Money talks in a lot of ways and the whole idea of itch.io is letting developers publish stuff AND earn money.

There's nothing wrong about having them here, itch.io is inclusive, not exclusive (like gog.com does, which is and AWFUL practice).

And finally, I was refering to individual profile for each game, not the front page.