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EM_Grossman

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A member registered Apr 25, 2014 · View creator page →

Creator of

Recent community posts

Thank you!

All the butt-ons

All the butt-ons

Extremely love that this is a full soulslike with a unique theme. love the music and art, as well.

The controls for combat are implemented! Just nothing else... yet :x

crystal spear go brrrrr
I would die for acrobat cousin

Thank you! Scrapmonger is also my favorite :D

This looks super slick! Excited to play it.

YES! Happy to see this one back! I loved its original incarnation.

YES

I love Yume Nikki and I think you really captured the essence of this kind of game. Also, there's some really good use of 2d based on what I can/can't see of the world. Would love to see this expanded!

Exceedingly spooky with surprising depth of puzzles/control and plenty going on. Nice work!

Really cute, loved the use of modifiers and theme. Tickled my brain a bit, but I think that was the skinner box going into overdrive. Nice stuff! Shrek is my best friend.

Definitely tricky. Loved the color palette and variety.

I'm glad you enjoyed it! The new version on Steam has a better ending. And keep an eye on additional updates!

Thank you for this

Requires real skill to play, quite the treat!

Hey, sorry for the late reply!
It's a few things:
- Pixel art characters
- Blender models + pixel art textures
- For the asteroid, a special shader that directly colors models using some specially chosen palettes

Glad you liked it!

Tons of costumes, surprising difficulty and great music! 

Tricky enemies but a whole lotta treats! Almost felt like a rogue-like!

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Really nice look, atmosphere, and some fun level design. Rifle bayonet is suitably powered. Looking forward for post jam release!

Really interesting look and feel, lots of environments too

This was phenomenal.

Heckin adorable. Really love all the little touches-- the way you do 'help' items is inspired. Tons of detail in the transitions and great presentation all around. Surprisingly difficult! 

Heckin adorable good time.

Amazing hellworld. Loved the spells, hidden content, and overall vibe. "Type to cast" should appear more often as a control scheme- but only if it's accompanied by a voice bellowing the spell name.

Absolutely bonkers and quite fun. Really like the black hole crates.

Tons of content in this, very unsettling. Good Shenmue vibes. 

Post office drifting was a nice bonus.

Got a little stuck, but really enjoyed trying to get through this crystalline dreamscape with nary a bullet to my name (I may have fired off my shots too early).

I like this one. Systems, imagery, and music are all working towards something together, and the emotional underpinnings of the game made it extra effective.

I would love to see a post-jam version that tunes the difficulty and timings a little bit, to allow for some more exploration before you outgrow each shell (even making good time, I ended up unable to equip the boat or the container either). 

But, clinging to the shadows of small dunes, inching towards victory, and relishing each pool of water proves to me that there's cool stuff happening here. 

1- "Objet d’art" : 5

2- "Ohohoho :" 2

3- "Stink" : 3

4- "Stank" : 5

Pretty crazy how many MOVES you packed into this, with enemy variety, juice, bumpin tunes, and a sweet dodge.

Really nice art style as well.

Extra points for using the "scrubs only" modifier to force me into inverted camera controls ;D

Great setting, really polished, and fantastic art. Full of really lively characters! 

BETTER THAN UNDERTALE

Really surprising, both in terms of content and scope. 

Great use of modifiers!

Surprisingly great juice- and the control scheme actually creates a really interesting gameplay dynamic as I try to get myself to crates AND load them up. FUN! COLLIDERS ARE FOR CHUMPS

Really enjoyed this. I really love how you sketched out this setting through the writing, card art, and scenario. Some of the design reminded me of Cultist Simulator-- really nice use of limited choices/turn to turn the screws of resource management and decision making.

Always love your combo of narrative and mechanics! Another great one.

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Really hilarious, and tricky (in a good way!). Really enjoyed the monkey food gumball machine. Perfect use of colors!

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Supreme vibes, excessively chill. One or two odd color choices, but on the whole, very nice!

I actually loved that! I think I just had input issues. Really nice work :)

I'm not sure if it was actually the path, but I felt like the jump from the elevated subway track, to the slightly elevated platform, was a bit hard to judge--- or to  tell if it was the right way to go!

I loved the hidden pipe path though :)

I'm a bit pants at boss-rush games, but I had fun here. I really love the art style, especially with the progression of backgrounds.

I think the combat could be improved with a bit more feedback in general, and possibly with a bit more "give" to let the rhythm of attack-dodge-recharge come into its own. But, this is a jam, and what's here are a lot of distinct fights with plenty of charm!