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Engine has particle system, so, in theory, by meddling with game objects, you can create an entity which spawns rain particles in the area around it.

I'll try to find a way to make it rain in my game.

I have one more question:

How could zooming a telescope or scope rifle while aiming be implemented?

Do you know any solution?

where is the particles system? only particles i know of are blood and sparks.

although now that i think of it, it might be possible with finite state machine to create an invisible enemy with a custom blood sprite as rain but it would be super jank.

other thing i was thinking might work is create a shader and activate it by script.

You need to read the old manual. It is written there how to make objects spawn particles.

ok i see what you mean with finite state machine ("automata" in old manual) and particles action on state. i had never noticed that, but i haven't really played much with fsm either. interesting.