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Is there any way to make it rain on one map level? I'm thinking of a game set in a thunderstorm, but only on the first map.

no rain

You could make an animated texture that is transparent and import it as a wall tile. Then place the wall on floor 2, floor3, etc. Here is a gif as an example:

The only problem is the wall tile will show the animation on the bottom of the tile. I have tried making a custom modifier and disabling the 'Always cap top and bottom' but this results in a bug where the animation is not played.

i have had issues with using tiles that have transparencies, causing the view on the other side to be weird. this may have been fixed in the newer build, as that was several months ago.

Thank you for your answers!

I hope they will release an update soon, with lots of new features and additional options :)

Engine has particle system, so, in theory, by meddling with game objects, you can create an entity which spawns rain particles in the area around it.

I'll try to find a way to make it rain in my game.

I have one more question:

How could zooming a telescope or scope rifle while aiming be implemented?

Do you know any solution?

where is the particles system? only particles i know of are blood and sparks.

although now that i think of it, it might be possible with finite state machine to create an invisible enemy with a custom blood sprite as rain but it would be super jank.

other thing i was thinking might work is create a shader and activate it by script.

You need to read the old manual. It is written there how to make objects spawn particles.

ok i see what you mean with finite state machine ("automata" in old manual) and particles action on state. i had never noticed that, but i haven't really played much with fsm either. interesting.