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(+1)

The art of this game is stellar! However, it becomes difficult to notice what is an interactable object vs a background object. In my first run I expected the large astroids that floated by to block bullets & damage the ship. This was not the case and was rather confusing initially. 

Controls aren't super clear, I expected to have some mouse movement but didn't, making gameplay and starting the game a bit "janky". 

Health is probably my least f favorite aspect here. It took me a moment to even notice where the healthbar was located and even then it wasn't extremely helpful. Colors weren't distinct and it was in an obscure location.

Not a bad game but could use some more refined design!

Thanks a lot :D glad you appreciate the art !

Yeah i had trouble making things as readable as possible but didn't find the right contrast in the end to not have backgrounds be too dark, and objects too bright. To clear things with asteroids, they do damage the ship, i just didn't figure that i should have them block bullets to help better convey that they are solid obstacles :(

Yeah i tried to have the Ui be a bit minimal but in the end it wasn't all that clear, and health i wanted the hud to not obstruct too much during gameplay and this ended up having the opposite effect that it is so discrete that it can't be seen clearly at a glance, so this issue is note for sure.

Glad you enjoyed it anyway, thanks again for giving it a shot :)