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Great concept mixing turn-based strategy with flying bullets. The gameplay felt a little too slow, nerve-racking at times, and I would have liked more interactions, but it was fun and challenging, and the graphics are very well done!

Thanks for playing! Out of curiosity how far did you make it into the game? There's about ~5 rooms and they each experiment with a different level design. The more bullet intensive ones are the last two, with the first 3 focusing on movement/tutorial.  Trying to gauge if the intro section might be a bit too long (which I'm suspecting it might be).

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I got surprised by a bullet on what I think was the last room. I played the entire level, and it does get more challenging, I just didn't feel the variation in the attacks as much :/

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Thanks for clarifying! Yeah- I wish we had more time to iterate on the level and enemy design. We had so many movement and enemy ideas that didn't make the cut.

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That's alright, still a  cool concept and a fun experience, gj :D