Great concept mixing turn-based strategy with flying bullets. The gameplay felt a little too slow, nerve-racking at times, and I would have liked more interactions, but it was fun and challenging, and the graphics are very well done!
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Thanks for playing! Out of curiosity how far did you make it into the game? There's about ~5 rooms and they each experiment with a different level design. The more bullet intensive ones are the last two, with the first 3 focusing on movement/tutorial. Trying to gauge if the intro section might be a bit too long (which I'm suspecting it might be).