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Thanks for playing! Out of curiosity how far did you make it into the game? There's about ~5 rooms and they each experiment with a different level design. The more bullet intensive ones are the last two, with the first 3 focusing on movement/tutorial.  Trying to gauge if the intro section might be a bit too long (which I'm suspecting it might be).

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I got surprised by a bullet on what I think was the last room. I played the entire level, and it does get more challenging, I just didn't feel the variation in the attacks as much :/

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Thanks for clarifying! Yeah- I wish we had more time to iterate on the level and enemy design. We had so many movement and enemy ideas that didn't make the cut.

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That's alright, still a  cool concept and a fun experience, gj :D