This game is just straight up fantastic. The sound design and visuals are just incredible, and the gameplay is no slouch either. It's tough as nails, but it feels mostly fair - though I feel like the play area should be more visible and the times it moves should be marked on the progress bar.
It's not the most original idea out there, but the sheer execution alone carries this game. I think the moment I noticed the music changed when you paused was when I realized I might actually have found my favourite game in the jam.
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Thanks for your kind words! It's great to see that your work is being appreciated.
I've been struggling with audio for a while, and in this project I saw the opportunity to really gain some XP... I created from scratch every sound, music and sprites during the jam. \o/
I have to say that the gameplay kind of fell short, due the lack of time, but I am already addressing this on the current build. Added 4 weapons to change with a dropped item, a new enemy and some QoL too.
I totally agree with your feedback... I left the circular prison too subtle, with just a simple color variation... I could see it so clear that I didn't even think that some people would have difficulty seeing it... And this totally undermines the game experience... The difficulty spikes a lot when you can't use the circular borders to help you dodge the bullets.
The minimap marking the changes was something I haven't thought... It seems like an interesting idea.
Thanks for the feedback.