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(+1)

The game’s scope and effects on display are commendable for the amount of time given in the jam.

However, the player’s rate of fire feels inadequate for cutting through denser patterns (and its rather large hitbox kind of exacerbates this while trying to micrododge).

Unfortunately I also had to eventually mute the game because certain parts of the game’s music had very high-pitched noises that were uncomfortable to listen to.

thank you for the constructive criticism, i'll take these into account in the post-jam build.