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A beautifully composed story which was compelling enough to play all the way through to the end.

I am a little sad the game took mercy on me in the final stage by letting bullets phase though me to get to the ending, but otherwise, the game is solid and the atmosphere lovely. (Not sure if this was an intentional move or not-- I found it similarly curious the amount of hearts increased every time you died in the overworld.)

The gameplay was complimentary to the dreamscape's ethereal mood, with appropriately floaty controls, while boss fights were accessible but challenging. You can really feel Marisa's inner-most thoughts strike through in the cutscenes, and the ending is very tender. Well done.

Happy you liked the story and the theming! Funny thing about the gameplay: the “floating” sections are inspired by a lucid dream I had right after the theme was announced! As for the “mercy” system: the game is designed so that everytime you lose a stage, you get one more life for the next attempt. If you lose a stage three times, then you get invincibility for that stage.

It's a lovely beginner-friendly quirk, you don't see that very often and I wish it was incorporated into more things. Had no idea it would happen, which was part of why I said that. But given the concept, it also feels wholly appropriate. Good job!