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Happy you liked the story and the theming! Funny thing about the gameplay: the “floating” sections are inspired by a lucid dream I had right after the theme was announced! As for the “mercy” system: the game is designed so that everytime you lose a stage, you get one more life for the next attempt. If you lose a stage three times, then you get invincibility for that stage.

It's a lovely beginner-friendly quirk, you don't see that very often and I wish it was incorporated into more things. Had no idea it would happen, which was part of why I said that. But given the concept, it also feels wholly appropriate. Good job!