[Got ending A, 15 days]
Extremely unique concept and atmosphere, would like to see this kind of atmosphere and control scheme put to use at a larger scale.
Had a few issues:
- The player’s attack is really weak when combined with the low rate of fire. Would having headshots be out of the question?
- I wasn’t a huge fan of the nerve system gradually killing your rate of fire and max sprint, especially since your limited ammo and low damage already limits you.