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(2 edits)

Also got ending B (11 days), though I’ve now noticed you can damage [the boss] before falling into the arena, and that this boss’ health really makes the low damage shine through because I managed to run out of ammo the first time (30+ bullets, from scarfing nothing but lilies for the most part), before using the next death to upgrade nothing but max ammo.

(+1)

hah - yep being able to damage the boss before the fight starts was an oversight, i noticed it during later testing but figured it was minor enough to leave unfixed for jam submissions (optional difficulty modifier? perhaps)

probably will add headshotting when i get around to expanding this; nerve system is supposed to feel a bit frustrating in that it's simulating fatigue, values/formulas could likely use tweaking though - i think rn it caps at 50% penalty regardless of nerves level for example