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Touhou ~ Phantom Assembler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #142 | 3.062 | 5.000 |
Visuals | #155 | 2.858 | 4.667 |
Fun | #180 | 2.449 | 4.000 |
Overall | #187 | 2.449 | 4.000 |
Theme | #189 | 2.245 | 3.667 |
Audio | #190 | 2.041 | 3.333 |
Approachability | #209 | 2.245 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
[Got ending A, 15 days]
Extremely unique concept and atmosphere, would like to see this kind of atmosphere and control scheme put to use at a larger scale.
Had a few issues:
Also got ending B (11 days), though I’ve now noticed you can damage [the boss] before falling into the arena, and that this boss’ health really makes the low damage shine through because I managed to run out of ammo the first time (30+ bullets, from scarfing nothing but lilies for the most part), before using the next death to upgrade nothing but max ammo.
hah - yep being able to damage the boss before the fight starts was an oversight, i noticed it during later testing but figured it was minor enough to leave unfixed for jam submissions (optional difficulty modifier? perhaps)
probably will add headshotting when i get around to expanding this; nerve system is supposed to feel a bit frustrating in that it's simulating fatigue, values/formulas could likely use tweaking though - i think rn it caps at 50% penalty regardless of nerves level for example
Very interesting game with great mechanics
cool stuff