Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Touhou ~ Phantom AssemblerView game page

horror-ish roguelite(?) ranged-only kingsfield? sure why not
Submitted by noeticnightjar (@Rakaasac) — 11 hours, 46 minutes before the deadline
Add to collection

Play game

Touhou ~ Phantom Assembler's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1423.0625.000
Visuals#1552.8584.667
Fun#1802.4494.000
Overall#1872.4494.000
Theme#1892.2453.667
Audio#1902.0413.333
Approachability#2092.2453.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (3 edits)

[Got ending A, 15 days]

Extremely unique concept and atmosphere, would like to see this kind of atmosphere and control scheme put to use at a larger scale.

Had a few issues:

  • The player’s attack is really weak when combined with the low rate of fire. Would having headshots be out of the question?
  • I wasn’t a huge fan of the nerve system gradually killing your rate of fire and max sprint, especially since your limited ammo and low damage already limits you.
Submitted (2 edits)

Also got ending B (11 days), though I’ve now noticed you can damage [the boss] before falling into the arena, and that this boss’ health really makes the low damage shine through because I managed to run out of ammo the first time (30+ bullets, from scarfing nothing but lilies for the most part), before using the next death to upgrade nothing but max ammo.

Developer(+1)

hah - yep being able to damage the boss before the fight starts was an oversight, i noticed it during later testing but figured it was minor enough to leave unfixed for jam submissions (optional difficulty modifier? perhaps)

probably will add headshotting when i get around to expanding this; nerve system is supposed to feel a bit frustrating in that it's simulating fatigue, values/formulas could likely use tweaking though - i think rn it caps at 50% penalty regardless of nerves level for example

Submitted

Very interesting game with great mechanics

Submitted

cool stuff