Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Decent with an interesting control scheme, but I have some criticisms.

-It seems like some music could have improved the experience a lot

-If the enemy bullets moved slower and the player had less health, it would give each shot more meaning, making the player care more about dodging and getting hit, which is important for a bullet hell game.

-I'm not sure how the game fits the theme.

If these things are improved on I think the game shows some good potential.

I would be grateful if you checked out my entry as well!

(+1)

hi, f_m and thanks for playing. 

unfortunately, i didn't leave myself enough time to test for "challenge" (and a lot of other things). and, i confess that i didn't know much about the bullet hell genre including the dodging requirement. i took it as "make it rain BOOM" :) so, i've learned a bunch from this jam including some coding techniques that i hadn't yet explored.

as far as theme, i expect that i failed to portray well enough the "villages" as besieged by a swarm of enemies which implies confined. each village should actually portray villagers' ability to enjoy their village once liberated. 

alas, i am continuing working on Liberator, adding some polish and applying welcome feedback such as yours. 

thanks again!