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I haven't played any of the Diablo games much, so I'm not 100% sure I was playing this right. Music and graphics were nice, had that old school feel.

I found myself swapping between sword and bow a lot, which looked like it immediately replenished my health when I switched items. Looks like someone else had the same bug but it didn't actually restore any health, just visually fill up the orb.

One thing I would appreciate is some kind of feedback when you damage an enemy, like a floating damage number or something. Most enemies had an animation when I hit them which made it obvious I was doing something, but some enemies didn't and those that did wouldn't always play the animation.

Was fun to play for a few floors and looks promising.

>I found myself swapping between sword and bow a lot, which looked like it immediately replenished my health when I switched items. 

You actually have no idea how much time you've saved me by specifying how to reliably replicate this! And for the enemy damage feedback, it's definitely something I'll need to improve. 

Thanks a million for the feedback!