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(+1)

It has a nice feel to it. Sad that only some of the equipment seems to have proper models yet, but its unfinished, so thats to be expected.

A few Times I got into attack range to play the Animations, but seemed to not actually be in attack range to damage enemies. Also it was really annoying to have to precisely click the enemies, I'd much prefer to just have lmb be move and rmb be attack in the mousecursor direction, altho I understand that it might be difficult with your magic system then. Maybe put spell casting on F or something, since I can't really see it being spammed.

Damagenumbers or something similar would be good I think,  makes it pretty hard to distinguish when I actually hit something vs when I fail to hit. also overhead names for named enemies or a glowing Aura or something maybe? Currently they just blend into the generic enemies.

As for the Levels, I think you'll need a lot more static assets placed around, to make the generated hallways and rooms more interesting. Also maybe a Map thats not as clutched together, currently it seems to try to fill out every empty space it finds, makes it look a bit unnatural for a dungeon cave or something.

Overall, pretty enjoyable Game.

Thanks for the detailed feedback! There currently really isn’t any indicator for when you miss an attack, and it can get annoying while playing. I’ll be sure to work on all of this for future demo days