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did you tried asset sdk?

(6 edits) (+1)

if not then:

launch novetus

then click option 

then click on novetus SDK

double click asset SDK

then use btroblox extension to download the model

then in asset fixer choose the type of asset choose rbxm

click browse and localize model/place and then click on that arrow ^ but it facing the other way (arrow thats is nearby with text "name of file") and then find direction C:\Users\"your username"\Location of model file (for me it download)\18404267.rbxmx (name of this model file) then choose it and press open

asset is should be fixed

edit: i tried it and it working! (it didnt worked but it was because i choosed bak file (idk what is this) instead of fixed

(-1)

Alright, I'll try that out, It's for a video I plano on making soon, thanks!

(-1)

Ok so, I have some issues, I was able to open the asset location thing, selected the Asset Type as RBXM,  clicked "Browse and Localize Model/Place", and the I got the file with the "BAK" at the end, after that, I didn't really understand what you wanted me to do,  how do I unchoose the BAK thing?

How do I choose fixed instead?

Is there an option for it on the "Asset Localization" section?

When I tried it out after pressing the "Browse and Localize Model/Place" button (btw, I renamed the original file name to the official name of the file on the Roblox Platform, which, after conversion, was named to this:  Animated Shy Guy Beach Water Zoshi BAK.rbxm), the file did not work on the 2011M client.

fixed one is model file with the same name as it was before fixing, BAK is before asset fix