- wall transparency seems unstable and very noticeable, which is not usually the case in diablers
- item description text is hard to read because of the font and colors
- I instantly miss the fast item pop-drop out of chests animation
- crawling enemy is solid horror game tier
- missing item comparison too + average dps
- enemies don't seem to show their health
- all enemies seem like from a good horror game (would get more value from them in one too), pleasantly unusual
- if you do missing anims the same way you do death anims, it will feel great
- "I can't do that" is that some mfuggin text to speech, amazing
- not sure why I can't dual wield though
- wall popping is too obvious
- cute toupee helmet
- I was able to just spam my strength up to any number, not sure if bug or intentional for a demo
- didn't seem to actually affect my damage, enemies still die at the same rates (using a bow)
- climbing up ??? in a diabler ???
- the strength spam reset somehow, now the points actually used up
- can't attack with melee when holding shift
- kiting the boss (bloodsoaked guard) was pretty tense for a while, but then it became unclear if I'm doing any damage, not seeing his health meant he could be healing with the red skill thing, so I wasn't sure if I was just getting outhealed and needed to do more dps or just keep going
- noticed I had spells midfight, had to juggle menus and reading the tooltips to find the healing spell that reduces max health
- spammed that while hitting the boss and it eventually died, so probably he was healing, would have been nice to know
- healed after dying
Was pretty enjoyable and it seems like you have all systems in place, just need to grind out the rest of the game.