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(+1)

- wall transparency seems unstable and very noticeable, which is not usually the case in diablers
- item description text is hard to read because of the font and colors
- I instantly miss the fast item pop-drop out of chests animation
- crawling enemy is solid horror game tier
- missing item comparison too + average dps 
- enemies don't seem to show their health
- all enemies seem like from a good horror game (would get more value from them in one too), pleasantly unusual 
- if you do missing anims the same way you do death anims, it will feel great
- "I can't do that" is that some mfuggin text to speech, amazing
- not sure why I can't dual wield though
- wall popping is too obvious
- cute toupee helmet
- I was able to just spam my strength up to any number, not sure if bug or intentional for a demo
- didn't seem to actually affect my damage, enemies still die at the same rates (using a bow)
- climbing up ??? in a diabler ???
- the strength spam reset somehow, now the points actually used up
- can't attack with melee when holding shift
- kiting the boss (bloodsoaked guard) was pretty tense for a while, but then it became unclear if I'm doing any damage, not seeing his health meant he could be healing with the red skill thing, so I wasn't sure if I was just getting outhealed and needed to do more dps or just keep going
- noticed I had spells midfight, had to juggle menus and reading the tooltips to find the healing spell that reduces max health
- spammed that while hitting the boss and it eventually died, so probably he was healing, would have been nice to know
- healed after dying

Was pretty enjoyable and it seems like you have all systems in place, just need to grind out the rest of the game. 

Thanks for the feedback! Glad you enjoyed it, there's a ton of buggy things to fix but I'm glad you were able to defeat the Bloodguard boss! It'll all be more polished by the next DD