Not working on anything Bitsy-specific, but have been doing a lot of planning lately, and collaborating, plus a little advocating of Bitsy in my indie gamedev circles.
Been looking at the PlayDate Pulp tool, and portability to-and-from Bitsy. Seeing what works there, and what's different between the two tools, and just figuring out current good tools for Bitsy that are also equal parts easy, powerful, and fun to use.
Also been working on kicking around an idea for a yet-another-Bitsy-anthology collection :)
Oh right, for the project that I am working on- it was super-easy to get the games integrated into my custom offline front-end. Bitsy continues to be a delight to work with both directly and indirectly.