Hey! This requires me to do some troubleshooting, could you please share your basic hardware specs? Also, what OS and Blender version you're using?
At a first glance, this looks like a Blender issue of some sort, I've tested the process on the lowest-end hardware I could find that still can run Blender 3.x (an i5 laptop from 2015 with integrated graphics, running Windows 10), and after chugging along compiling shaders for almost a minute, it produced the correct result :/
Also, if you enter the shader node, and connect the "Light Normal" to the Group Output, what does the result look like?