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I think the most memorable thing for me besides finally submitting and being incredibly proud of what I made is earlier in the jam. I initially started to try and make something completely different from what I have now (it was going to be a short metroidvania-style of game). But I became increasingly frustrated and was seriously doubting myself and my ability to participate in the jam. However, after talking about it with my wife and thinking on it, I rescoped the idea down to something much simpler and well, now I have a finished submission.

Sometimes we think too big :D In a way something similar happened to me. I had to drop many of the cool features I was thinking about so i could submit something playable

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Most definitely! This definitely taught me to think small. I always here developers say to think of the simplest game you can make and then go and cut half the features out of that and then you have something you that maybe isn't too ambitious. I think I understand that a bit more now especially when under a time constraint.