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Sometimes we think too big :D In a way something similar happened to me. I had to drop many of the cool features I was thinking about so i could submit something playable

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Most definitely! This definitely taught me to think small. I always here developers say to think of the simplest game you can make and then go and cut half the features out of that and then you have something you that maybe isn't too ambitious. I think I understand that a bit more now especially when under a time constraint.